UX Design · 2025

Palantir Sleep OS Design Challenge

Palantir Technologies · Product Design Challenge

This was a 120 minute timed design challege from Palantir to design a sleep os app that adapts to the user, improves over time, while clearly communicating the design decisions made.

Role

Product Designer

Tools

Figma

Type

UX Design

Duration

120 minutes

The Problem

Tracking data doesn't change behavior.

Most sleep apps already track cycles, provide dashboards, and offer recommendations. Yet users still struggle with poor sleep. More data isn't the answer.

📊

Passive Tracking

Apps collect data but don't act on it.

🔔

No Behavior Change

Information doesn't translate to habit.

😴

Users Still Struggle

Despite the data, sleep quality doesn't improve.

The Reframe

Don't track sleep better. Build better sleep habits.

Reduce frictionGuide passivelyExtend into the environment

Research

Five root causes of poor sleep.

All five are behavioral or environmental — not informational. No dashboard can fix them.

🔄

Routine

Irregular schedules disrupt circadian rhythm.

📱

Screen Time

Blue light suppresses melatonin production.

🍽️

Diet

Late meals and caffeine delay sleep onset.

🧠

Stress

Mental load carries into the night.

💡

Environment

Light and temperature interfere with rest.

Sleep OS

Active — Wind-down in 42 min

💡

Smart Lighting

Dims and shifts tone gradually

🪟

Auto Blinds

Controls light exposure

📱

Screen Detection

Flags late-night usage

Reminders

Guides behavior during the day

🔄

Learning Loop

Adapts from usage patterns

Solution

A context-aware sleep system.

Problem

Users can't consistently act on sleep advice, even when they have it.

Solution

A system that works quietly in the background — adjusting environment and nudging behavior without requiring effort.

Impact

Better sleep without another app to manage.

Feedback Loop

How it works.

The system continuously learns from behavior and improves with use.

Detect Behavior

App notices late-night scrolling

Suggest Wind-Down

Nudges a low-stimulation alternative

Dim Lights

Lighting gradually shifts to rest mode

Log Pattern

Behavior is stored for learning

Adapt Tomorrow

Next day's nudges adjust accordingly

Design Principles

Four rules every decision followed.

🤫01

Passive Interaction

Users shouldn't have to think about the app. The system works in the background with minimal input — detecting behavior and adjusting the environment automatically.

🏠02

Environment Over Interface

Sleep is influenced more by surroundings than screens. The product extends beyond the phone — smart lighting, blinds, and ambient cues that signal the body to wind down.

03

Actionable Over Informational

Instead of overwhelming users with data, the system provides clear guidance, timely nudges, and simple insights designed to drive behavior — not inform it.

🚀04

Friction Reduction

The goal is to eliminate barriers before they occur. Every feature was evaluated on whether it reduced the path to better sleep or added steps to it.

What I Learned
🔍01

Reframing is the work

The most valuable design decision happened before a single screen was drawn — shifting from 'track sleep better' to 'build better sleep habits' changed everything downstream.

⏱️02

Constraints force clarity

120 minutes eliminates second-guessing. Every feature had to earn its place immediately. I now apply that same pressure voluntarily in longer projects.

🏠03

Design beyond the screen

The most effective solution extended into the physical world. Products that shape environments rather than just interfaces can solve problems apps alone can't.

What's Next
🎤01

User Interviews

Conduct interviews to validate behavioral assumptions and test which nudges are most effective in practice.

🏡02

Smart Home Prototyping

Build a real prototype of the smart home integrations — lighting, blinds, and sensor logic — with actual timing and environmental data.

📈03

Longitudinal Study

Measure improvements in sleep consistency and quality over 4–6 weeks to validate whether the system drives real behavior change.

More Work

Let's build something better together.

I'm open to internships and co-ops in design, development, or management.

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© 2026 Rayyan Zakibaig